Healer

Building · Utility
Healer
Green light, focused: mends one damaged friendly structure at a time. Requires power.
| Category | Utility |
| Main crystal | Amber (builds support (Healers, Shield Projectors, Siphons).) |
| Build cost | 20 Amber |
| Upgrades give | +HP, +Heal Amount, +Range, +Stored Power |
Levels
Section titled “Levels”The cost on level 1 is the build cost; on later levels it is the cost to upgrade to that level. Your Base’s level caps how far every other building can be upgraded.
| Level | HP | Range (cells) | Power store | Power use | Repair /s | Cost |
|---|---|---|---|---|---|---|
| 1 | 100 | 4 | 200 | 25 | 20 | 20 Amber |
| 2 | 200 | 5 | 200 | 25 | 50 | 80 Amber |
| 3 | 400 | 6 | 200 | 30 | 100 | 160 Amber |
| 4 | 800 | 6.6 | 500 | 40 | 250 | 280 Amber |
| 5 | 1600 | 6.8 | 700 | 50 | 350 | 450 Amber |
| 6 | 3200 | 6.8 | 1000 | 80 | 500 | 700 Amber |
| 7 | 6400 | 6.8 | 2000 | 250 | 1000 | 1100 Amber |
| 8 | 12800 | 6.8 | 6000 | 750 | 3000 | 1800 Amber |