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Healer

Healer, a Firnreach building, standing alone on packed snow in daylight.

Building · Utility

Healer

Green light, focused: mends one damaged friendly structure at a time. Requires power.

Category Utility
Main crystal Amber (builds support (Healers, Shield Projectors, Siphons).)
Build cost 20 Amber
Upgrades give +HP, +Heal Amount, +Range, +Stored Power

The cost on level 1 is the build cost; on later levels it is the cost to upgrade to that level. Your Base’s level caps how far every other building can be upgraded.

Level HP Range (cells) Power store Power use Repair /s Cost
1 100 4 200 25 20 20 Amber
2 200 5 200 25 50 80 Amber
3 400 6 200 30 100 160 Amber
4 800 6.6 500 40 250 280 Amber
5 1600 6.8 700 50 350 450 Amber
6 3200 6.8 1000 80 500 700 Amber
7 6400 6.8 2000 250 1000 1100 Amber
8 12800 6.8 6000 750 3000 1800 Amber