Enemies
Almanac
Enemies
Enemies come at night, in waves, through the lanes at the edge of the map. They go for your Base, and for you. Each page says how to spot the enemy’s attack before it lands. Stats are base values: difficulty and the wave number scale them up.
Regular
Section titled “Regular”The bulk of every wave.
| Enemy | Threat | Ability | Base HP | Speed |
|---|---|---|---|---|
| Frost Mite | Low (Individually) | - | 15 | 2.5 |
| Ice Brawler | Medium | - | 250 | 0.8 |
| Glacial Runner | Medium | Dodge | 75 | 2.2 |
| Cryo-Mage | High (Support) | Chilling Aura | 60 | 1 |
| Permafrost Golem | High | Shatter Armor | 150 | 0.6 |
Unique
Section titled “Unique”Rarer enemies that change how a wave plays.
| Enemy | Threat | Ability | Base HP | Speed |
|---|---|---|---|---|
| Subzero Burrower | Medium | Burrow | 90 | 1 |
| Rime-Warden | High (Support) | Protect | 110 | 0.9 |
Bosses
Section titled “Bosses”A boss walks every few waves (every 5th in a Standard match). Aim your own shots at its glowing weak spots: they hit for double.
| Enemy | Threat | Ability | Base HP | Speed |
|---|---|---|---|---|
| The Avalanche | Extreme | Blizzard | 5000 | 1 |
| The Hibernating Leviathan | Extreme | Siege | 8000 | 0.5 |