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Enemies

Almanac

Enemies

Enemies come at night, in waves, through the lanes at the edge of the map. They go for your Base, and for you. Each page says how to spot the enemy’s attack before it lands. Stats are base values: difficulty and the wave number scale them up.

The bulk of every wave.

Enemy Threat Ability Base HP Speed
Frost Mite Low (Individually) - 15 2.5
Ice Brawler Medium - 250 0.8
Glacial Runner Medium Dodge 75 2.2
Cryo-Mage High (Support) Chilling Aura 60 1
Permafrost Golem High Shatter Armor 150 0.6

Rarer enemies that change how a wave plays.

Enemy Threat Ability Base HP Speed
Subzero Burrower Medium Burrow 90 1
Rime-Warden High (Support) Protect 110 0.9

A boss walks every few waves (every 5th in a Standard match). Aim your own shots at its glowing weak spots: they hit for double.

Enemy Threat Ability Base HP Speed
The Avalanche Extreme Blizzard 5000 1
The Hibernating Leviathan Extreme Siege 8000 0.5