The player
Almanac
Player
What the Almanac’s PLAYER tab tells you, with the default keys filled in. Every key can be rebound in Settings; see Controls for the full list.
Two Views
Section titled “Two Views”- Tab switches between FIRST PERSON (you walk, mine and feed towers yourself) and the RTS commander view (you order your character around and place buildings).
First Person
Section titled “First Person”- WASD move, mouse look, Space jump.
- Hold Left Mouse facing a rock or crystal to mine it.
- Hold F facing a tower to feed it your personal power - Healers, Batteries, Shield Projectors and Siphons run on it (look at one: its amber bar is its store). V: auto-feed the nearest tower that needs it.
- Press T at a Stone Door to open or close it (anyone can).
- Walk up to a tower, look at it and press E for its menu (upgrade, sell, take its gun). B opens build mode.
RTS View
Section titled “RTS View”- WASD / screen edges pan, mouse wheel zooms.
- Right Mouse on the ground to walk there, on a rock or crystal to mine it.
- B opens the build bar: pick a tower, then Left Mouse on the grid to place (it stays armed; Shift-click queues). Esc puts it away; Backspace cancels your orders.
- Left Mouse a placed tower to see its stats, upgrade it or sell it. On a tower that runs on power, FEED POWER (or F) sends your character to feed it; on a Stone Door, OPEN / CLOSE. Click the Base (or press Home) for the mining / move upgrades. Click a crystal to see how much is left.
- Esc (or P) opens the pause menu.
Survival
Section titled “Survival”- Mine Red / Purple / Amber / Obsidian crystals (gray rocks give +5 of a random color). Carrying more than your capacity slows you; twice your capacity stops you.
- Place a Base early - it’s what the enemies attack, and its level caps your upgrades.
- Generators power nearby towers; batteries store and relay power.
- Prep is the short daylight. Then the dark comes once a match and stays; the quiet between waves is a night to rebuild. A boss walks every few waves (every 5th in a Standard match). Survive them all to win; if the base falls and everyone is down, you lose.