Buildings
Almanac
Buildings
Buildings go on the grid around your Base, and the Base comes first: until it is placed, the build cards say BUILD YOUR BASE FIRST. Most buildings need power: build generators and batteries in reach, or feed a tower yourself (hold F while looking at it). Upgrading the Base raises the level cap for every other building.
Defense
Section titled “Defense”Walls and doors: they block the lanes and take the hits.
| Building | Main crystal | Build cost | Upgrades give |
|---|---|---|---|
| Shield Wall | Obsidian | 25 Obsidian | +HP, +Shield, +Shield Recharge |
| Spike Wall | Obsidian | 45 Obsidian | +HP, +Spike Damage |
| Stone Wall | Obsidian | 15 Obsidian | +HP |
| Stone Door | Obsidian | 25 Obsidian | +HP (anyone opens / closes it) |
| Rime Vent | Obsidian | 10 Amber, 30 Obsidian | +HP, +Stronger slow field |
Make, store and pass on the power most towers run on.
| Building | Main crystal | Build cost | Upgrades give |
|---|---|---|---|
| Heat Generator | Red | 30 Red | +HP, +Power Gen, +Stored Power, +Range |
| Distribution Generator | Red | 40 Red | +HP, +Power Gen, +Targets, +Range |
| Battery | Red | 30 Red | +HP, +Stored Power, +Power Out, +Targets, +Range |
Offense
Section titled “Offense”The guns. Each one has a weapon you can take off its stand.
| Building | Main crystal | Build cost | Upgrades give |
|---|---|---|---|
| Turret | Purple | 20 Purple | +HP, +Damage, +Range, +Fire Rate, +Stored Power |
| Artillery | Purple | 50 Purple | +HP, +Damage, +Range, +Splash Radius, +Stored Power |
| Sniper | Purple | 300 Purple | +HP, +Damage, +Range, +Stored Power |
Utility
Section titled “Utility”Repairs, shields, the Siphon and the Base itself.
| Building | Main crystal | Build cost | Upgrades give |
|---|---|---|---|
| Healer | Amber | 20 Amber | +HP, +Heal Amount, +Range, +Stored Power |
| Shield Projector | Amber | 30 Amber | +HP, +Shield Heal, +Range, +Stored Power |
| Mana Siphon | Amber | 1000 Purple, 2000 Amber | +HP, +Range, +Stored Power |
| Base | All crystals | 10 Red, 10 Purple, 10 Amber, 10 Obsidian | +HP (the Base also raises every upgrade cap) |