Hunter
Master class · opens at level 100
Hunter
The roaming gun master class.
The branch’s first skill, Hunter, costs 1 point, gives +5 of each resource at the start of every match and opens the rest of the branch.
| Skill | What it does | Ranks | Points per rank | Needs |
|---|---|---|---|---|
| Hunter | Start every match with +5 of each resource. The roaming gun master class. | 1 | 1 | Level 100 |
| Marksman | +8% carried-gun damage per rank. | 3 | 2 / 3 / 4 | Hunter, Level 100 |
| Lone Wolf | +10% carried-gun damage per rank while you are 10+ cells from the Base. | 2 | 3 / 4 | Hunter, Level 104 |
| Weak Spot | 10% chance per rank that a carried-gun hit deals double. | 2 | 3 / 4 | Marksman, Level 106 |
| Field Dressing | A carried-gun kill heals 1 HP (at most once every 10 s). | 1 | 4 | Lone Wolf, Level 110 |
| Big Game | +10% carried-gun damage per rank against bosses. | 2 | 3 / 4 | Field Dressing, Level 125 |