Achievements
Records
Achievements
Achievements are kept per profile and most give a small permanent bonus. Check your progress at the Records station in the Hollow; lifetime totals count across every match you play.
Building & Defense
Section titled “Building & Defense”| Achievement | How to unlock | Bonus |
|---|---|---|
| Master Architect | Build a total of 500 buildings across all playthroughs. | All buildings cost 10% fewer resources to construct (rounded down). |
| Peak Performance | Upgrade any single building to its maximum level (Level 8). | Upgrading buildings costs 5% fewer resources. |
| Fort Knox | Have a single Battery store over 100,000 power. | All Batteries have their maximum power storage increased by 10%. |
| Flawless Defense | Survive an entire wave (after wave 5) without losing a single building. | All buildings start with +5% maximum health. |
| Jack of All Trades | Build every type of building AND upgrade each type to level 5 in a single match. | Permanently start with +55 of each resource. |
| Generator who? | generate 100,000 total power from your character across all playthroughs. | Start every match with an extra +500 personal power capacity. |
| Maze Master | Build a maze that forces a single enemy to walk at least 50 tiles further than its direct route to reach your base. | Wall maximum health is increased by 15%. |
| Glass Cannon | Survive to wave 10 without building any defensive Walls. | Offensive towers cost 10% less power to fire. |
| The Great Wall | Have 50 Wall structures active simultaneously in a single match. | Walls passively repair themselves for 1 HP every 3 seconds. |
| Sentry Duty | Upgrade a single tower to Level 5 before Wave 5 begins. | Level 1 towers start with +10% base damage. |
| Overcharged | Keep 10 of your towers at maximum power capacity for an entire wave (its whole day). | Towers have a 5% chance to not consume any power when they fire. |
| Demolition Expert | Sell 250 buildings across all playthroughs. | Selling a building now refunds an additional 5% of its total cost. |
Combat & Kill
Section titled “Combat & Kill”| Achievement | How to unlock | Bonus |
|---|---|---|
| Exterminator | Kill 1,000 normal enemies across all playthroughs. | Turrets deal +5% damage to normal (non-boss) enemies. |
| Legendary Hunter | Defeat 25 bosses across all playthroughs. | Turrets deal +10% damage to boss enemies. |
| Blitzkrieg | Kill a Cryo-Mage within 5 seconds of it spawning, before its aura can take full effect. | All of your towers have a 5% chance per second to ignore the “chill” slowing effect from Cryo-Mages. |
| Retaliator | Defeat 50 total enemies using the reflected damage from Spike Walls. | Spike Walls permanently reflect an additional 5% of incoming damage. |
| Sniper | Kill 500 enemies from long range using long-range towers (Snipers). | All offensive towers gain +5% attack range. |
| David & Goliath | Deal 10,000 total damage to bosses using only your character’s Stomp ability. | Stomp ability radius is permanently increased by 50%. |
| Crowd Control | Kill 10 enemies within a 1-second window. | Splash damage radius on all explosive weapons is increased by 5%. |
| Icebreaker | Kill 250 FrostMites. | FrostMites move 5% slower permanently. |
| Giant Slayer | Defeat a boss while your character has less than 20% health. | Deal +10% Stomp damage when your character is below 50% health. |
| No Man’s Land | Kill 100 enemies within 3 seconds of them spawning. | Towers deal +10% bonus damage to enemies at 100% full health. |
Mining & Economic
Section titled “Mining & Economic”| Achievement | How to unlock | Bonus |
|---|---|---|
| Strip Miner | Mine a total of 50,000 resources across all playthroughs. | Start every match with +1 permanent mining yield. |
| Resource Hoarder | Hold more than 25,000 of a single resource type (e.g., 25,001 Red) at one time. | Your personal resource carrying capacity is permanently increased by 500. |
| Industrialist | Generate 1,000,000 total power from Generators across all playthroughs. | All Generators (H. and D. types) produce 5% more power per second. |
| Energy Independence | Win a match without building any Power Generators (Batteries and personal power are allowed). | Your personal power generation from the gear upgrade is increased by 10%. |
| Maximum Efficiency | Reach the hard cap for mining speed (200ms) in any match. | Gain a permanent +1 bonus to your base player movement speed. |
| Time to start Hiking | Become so over-encumbered that you can not move. | Start every match with an extra +500 personal carry capacity. |
| Spectrum Miner | Mine 100,000 of Red, Purple, Green, and White resources each. | 5% chance to get double resources on every successful mine. |
| Speed Demon | Maintain maximum movement speed for 60 consecutive seconds. | Movement speed penalty when carrying heavy resources is reduced by 5%. |
| Penny Pincher | Spend exactly 0 resources for the first 3 waves of a match. | STOMP ability damage is permanently doubled. |
| Philanthropist | Transfer 50,000 total power to buildings from your character (hold F). | Your personal power transfer rate to buildings is 20% faster. |
Survival & Milestone
Section titled “Survival & Milestone”| Achievement | How to unlock | Bonus |
|---|---|---|
| Hardened Survivor | Successfully win a match on “Hard” difficulty. | Gain +0.5 additional skill point every time you level up. |
| Frost-Born | Successfully win a match on “Insane” difficulty. | Gain +0.25 additional skill point every time you level up. |
| Close one | Finish a match with health missing. | Your passive health regeneration outside of combat is slightly increased. |
| Capitalist | End a match with over 50,000 total resources remaining in your inventory. | You get a 10% higher refund when selling buildings. |
| Gear Head | Fully unlock and max out every single permanent gear upgrade | - |
| Untouched | Complete the first 5 waves of a match without your character taking a single step. | Map wide placement of buildings, you don’t need to move anyways. |
| Close Call | Survive a wave with you at exactly 1 HP. | The very first time your base takes fatal damage in a match, it doesn’t die. Instead, it drops to exactly 1 HP and gets a 3-second invulnerability shield. |
| Marathon Runner | Play the game for a total of 10 hours. | All resource storage limits in buildings are increased by 15%. |
| The First Step | Successfully complete Wave 1 for the very first time. | Start every match with +1 maximum Player HP. |
| Perfectionist | Win a match without repairing any buildings. | All buildings gain a permanent +5% innate damage reduction armor. |
| I Can Read! | Successfully complete the tutorial. | Gain 1 permanent skill point and start every match with +20 of each resource. |
| Made You Look | Scroll to the very bottom of the achievement list. | Unlocks the Stats page from the main menu. |
| Hold the Hollow | Survive Endless wave 20 on Normal or harder. | Lights the first lamp on the Company’s machine in the deep workshop. Story only. |