FIRNREACH

News · v0.0.20 · 2026-10-07

The long game

  • Every player now earns Rime Essence when each day ends, and wisps pay out fairly in groups - progression is much faster, especially in co-op
  • Skill tree revamp: more levels, new early nodes, new advanced classes (Quartermaster, Stormcaller, Frostcaller), and locked nodes now show exactly what they need
  • New building: the Stone Door - a wall piece you can open and close; enemies path through it only while it is open
  • Skip the day: start the next wave early (instant solo, team vote in multiplayer)
  • Respawn at the Base with a countdown, and PLAY AGAIN on the results screen for the whole party
  • Base upgrades can be paid in over several trips, and teammates can chip in; anyone can upgrade a teammate's tower
  • Power is easier to learn: feed towers by holding F, or order it from the commander view
  • Hold the Hollow (Endless) gets brutal after wave 10, and The Deep is now as tough as surface Insane
  • Fixes: shop buttons, Esc closes shop screens, menu flicker, guns held properly in third person, RTS mining spots, Jack of All Trades, prices with discounts, resource sync in big games