FIRNREACH

News · v0.0.17 · 2026-10-06

Enemies come alive

  • Every regular enemy and both bosses are now fully animated: they walk, wind up, strike, flinch and die, and their hits land when the blow connects.
  • Readable attacks: enemies glow and swell as they wind up a hit (easy to spot from the commander view too), the Golem cracks as its armour wears, and boss specials line up with their warning rings.
  • Hit feedback: ice chips fly off where you hit, big hits stagger enemies, and slowed enemies frost over.
  • The Almanac's enemy pages show each enemy animated on a stand, with how to spot its attack.
  • Fixes: the Cryo Mage's hands stay on its arms, the Runner's bite looks natural, your pick swings in your right hand, and the original crystal icons are back.
  • Boss weak spots now register correctly for every player in co-op.
  • Big waves run smoother: about 66 fps with 300 enemies at High on an RTX 2080 Ti.
  • Hollow signs are easier to read, and the same map seed now gives the same waves.
  • Closed exploits: gun spam, off-map orders and stored-up cooldown bursts.